![]() Common mistakes include extracting it to the wrong folder or into a subfolder too deep (e.g. If it's not showing up, recheck your installation. If you did everything correctly, you should now find your mod listed in-game in the Options > Mods section. Video Tutorial: Install Mods for Nightly Enabling New Mods To upgrade a mod, just delete the folder and replace it with the new version. To uninstall a mod, just delete the folder - no more figuring out which files were overwritten! For example, if you extract a mod to /mods/LulzMod and you see something like:Īnd so on, just move everything up a level so it looks like: Some mods are packed with extra directories at the top, so you may need to move files around inside the new mod directory to get things straightened out. It doesn't really matter what the directory name is as long as it is unique.WinZip has an "Extract to" option that creates a directory whose name is based on the archive name.If the mods directory doesn't exist, start OpenXcom once and quit and check again.The mods directory is in your User Folder, where your savegames are.Extract the mod to a new folder under your mods folder.Most mods just need to be extracted into your Data Folder, but some require special steps and instructions. However they're nothing compared to the plethora of fan mods out there! You can usually find them on these websites:Ĭheck the individual instructions included by the mod author. XcomUtil Statstrings: Soldiers get Statstrings added to their names based on their stats.XcomUtil Starting Defensive Improved Base: Combination of the two mods above.XcomUtil Starting Improved Base: Gives the starting base a Large Radar, Alien Containment, 50 scientists and 20 engineers.XcomUtil Starting Defensive Base: Moves the starting 3 Hangars to the top to make the base easier to defend in Base Defense missions.XcomUtil Skyranger Weapon Slot: Gives the Skyranger a craft weapon slot.XcomUtil Pistol Auto Shot: Gives the standard-issue Pistol an auto shot.XcomUtil No Psionics: Removes all Psi tech from the game, both X-COM and alien.XcomUtil Improved Heavy Laser: Increases the damage and accuracy of the Heavy Laser.XcomUtil Improved Ground Tanks: Gives ground Tanks the same stats as Hovertanks.XcomUtil High Explosive Damage: Increases the High Explosive damage to 200, letting it pierce UFO walls.XcomUtil Fighter Transports: Allows fighter craft ( Interceptor and Firestorm) to carry soldiers and tanks to ground missions. ![]()
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